Dialogue Snippets from Age Old Stories I shall Never Finish

“I did not fall in love. That makes it sound like a sort of accident. No, I did not fall. I descended a spiraling staircase, following it downwards, deeper and deeper. Sure, it was slower, but I was aware of every single step. 

And the walk back up was so very, very slow.”

~ Excerpt from “Velvet Heart”, A story a began a year ago but never finished.

~*~

“I once met a fox who said, “lying is just another form of Story telling.” 

“Yes,” I said. “That is true. But the intentions are never the same. A story is not built to manipulate.” 

“Oh, but they are! Emotions and thoughts are twisted around the writer’s pen.” 

“That is true. But the intention is to find beauty in manipulation. A means to an end. It is not a story woven to conceal and shadow. Fiction is called just that. ” 

“Not all. Some are mislabeled and presented truthfully. Some are called history.” 

“History is a story?” 

“Indeed. Only ever told by the victors.” “

~Excerpt from “The Tales of Mr. Fox”, a short novel I started a year and a half ago. I hope to finish it eventually.

~*~

“Good can praise the Good, Evil can praise the Evil, but when Evil praises the good and Good understands the Evil is when it’s truly special.”

~Excerpt from a short story titled “Paper Girl”. Wrote it four years ago and never Finished it.

~*~

“I’ll tell you a secret: 

You spot a romantic simply whether or not and how long they look at the sky.”

~Another Excerpt from “Paper Girl”

~*~

“I think I’d rather be an optimist than a pessimist- I don’t think I could take being wrong that often.”

~Excerpt from an unnamed short story.

“Take it from me, darling. I’d rather be single and happy then committed to the wrong person and miserable. “

~Another “Paper Girl” Excerpt

~*~

“Do you know what all stories have in common? They end.  

Such is the human life.  

Since the beginning of time, no one has escaped the sad truth that our human lives will meet a conclusion someday. Many have tried to escape this, but none succeed. Nothing is new under the sun. We live and die-that is life.  

But how do we as humans cope with this unrelenting cold truth? That all we know will pass in the blink of an eye? The same way we deal with all hardships:  

Art.  

We tell stories. We sing songs. And create.  

Through art we find beauty and solace in the saddest of truths. Because sometimes the loveliest things in life are tragic, and there is beauty in caring- therefore there is beauty in hurt. This is why we can smile a little as we realize the bittersweet truth- we cannot take anything with us, but we always leave something behind.  

I am choosing to leave this behind. “

~Excerpt from “Space, Soul, & Death” which was intended to be a short story collection. I started it three years ago. Perhaps I’ll write enough pieces to finish it someday.

~*~

Thanks for sticking around to read this hodge podge of a post. Perhaps you might draw some inspiration from these dusty words and snippets of dialogue!

An Extensive List of Weapons

And the reference lists keep coming! But if you’re anything like me, you have a bookmark folder primarily for writing references and lists such as these to perhaps you will find some use for these! Though don’t get too distracted with lists and references. Keep writing!

A

Arming Sword 

B

Bastard Sword 

Bat 

Baton 

Bazooka,  

Bladed Baton 

Bladed Boomerang 

Bladed Chakram 

Bladed Gauntlets 

Bladed Mace 

Bladed Staff 

Bladed Tonfa 

Bladed/Metal Boots 

Bola 

C

Calvary Sabre 

Chakram 

Claymore Sword 

Club 

Crossbow 

Cutlass 

D

DaDao Sword 

Dao Sword 

Darts 

Dirk (Dagger) 

Double Edged Axe 

Double Ended- Single Bladed Axe 

Double Ended-Double Bladed Axe 

Dual Pistols 

F

Fencing Sabre 

Foil Rapier 

G

Gladius Sword 

Great Cleaver Sword 

H

Halbred 

Hammer 

Hand Claws 

Hatchet  

Heater Shield 

Hunting Knife 

J

Javelin 

K

Kal 

Kama 

Katana 

Kine Shield 

Kris Dagger 

Kunai 

L

Light Mace 

Longbow 

M

Machete 

Machine Gun 

Missiles 

Morning Star 

N

Net Launcher 

Nunchucks 

P

Pike 

Pistol 

Pitchfork 

Q

Quarterstaff 

R

Rapier 

Rifle 

S

Sal 

Saptha Sword 

Scimitar 

Scythe 

Shogel 

Short Bow 

Short Sword 

Shuriken 

Sickle 

Single Bladed Axe 

Slayer Sword 

Sling & Metal Balls,  

Slingshot 

Spear 

Spiked Mace 

Staff 

Stilletto Dagger 

Stone Maul

T

Targe Shield 

Throwing Chakram 

Tonfa 

Tower Shield 

Trident 

W

Warhammer 

Whip 

An Extensive List of Medieval Jobs for your Side Characters

Another Alphabetized list for refence when creating your side characters in your medieval fantasy based story or your DnD campaign. Enjoy, writers!

A 

Actor  

Alchemist  

B 

Baker  

Bartender  

Blacksmith  

Butcher  

C 

Candlemaker 

Clerk  

Calligrapher 

Clockmaker  

Cobbler  

D 

Diplomat  

Doctor  

Drunkard  

Detective 

F 

Farmer  

Farrier 

Fisher  

Fletcher 

G 

Gardener  

Guard  

H 

Harold  

Hatmaker  

Healer  

Herbalist  

Hermit  

I 

Innkeeper  

Inventor 

J 

Jailer  

Jester   

K 

Knight  

Knitter 

L 

Leatherworker  

Librarian  

Locksmith  

M 

Mail Carrier  

Mason  

Mayor  

Midwife  

Milk Maid  

Miller  

Mortician  

Musician  

N 

Navigator 

Nun  

P 

Painter   

Perfumer  

Pick-pocket  

Playwright  

Poet  

Potter  

Priest  

R 

Ranger  

Roofer  

S 

Seamstress  

Servant  

Shepherd  

Silversmith  

Soldier  

Stable boy  

Storekeeper  

T 

Tailor  

Tax Collector 

Thief  

Toymaker  

V 

Vendor  

Vet  

Vineyard Tender  

W 

Weaver  

Woodcarver  

Woodcutter  

Woodseller  

Writer  

An Extensive List of Fantasy Classes

Hey there bloggers! Just like with my superpower masterlist (which you can find here), this is done for character creation and writer reference for whatever story you’re working on. I plan to do more lists like these in the future. I have one in the works for a list of fantasy creatures and a list of medieval/fantasy town jobs. Until then, enjoy my extensive list of fantasy classes.

A 

Alchlemist 

Arcanist 

Archer 

Artificer  

Assassin 

B 

Baker of Enchantments 

Bandit 

Barbarian 

Bard 

Beast Master 

Beaster-Summoner 

Blacksmith of Enchantments 

Blade Singer 

Blade-master 

C 

Chameleon 

Cleric 

Conjurer 

D 

Dark Knight 

Dragon-tamer 

Dreamwalker 

Druid 

Duelist 

E 

Enchanter 

F 

Fairy-whisperer 

Fencer 

G 

Gambler 

Geomancer 

Guardian 

H 

Herbalist 

Hunter 

I 

Illusionist 

K 

Knight 

M 

Mage 

Mage 

Magic Thief 

Magician 

Martial Artist 

Mentalist 

Merchant of Enchantments 

Monk 

Mystic 

N 

Necromancer 

Ninja 

O 

Oracle 

P 

Paladin 

Pirate 

Priest 

Priestess 

Pyromancer 

R 

Ranger 

Reaper 

Ritualist 

Rogue 

S 

Sage 

Samurai 

Scout 

Seamstress of Enchantments 

Seer 

Shadowmancer 

Shaman 

Soothsayer 

Sorcerer 

Spy 

Strategist 

T 

Trapmaster 

Trickster 

W 

Warlock 

Warlord 

Warrior 

Weather-master 

Witch 

January Writing Prompts

★New Year, Old Me

New year’s is not going how you expected. Not in the least. During the New Year’s Eve celebrations, you noticed a strange cloud on the horizon of the sky that no one else seems to pay attention to. Quickly, it culminates into an enormous storm before blowing everyone and everything about. Somehow, perhaps by falling and hitting your head, you’re knocked out. Only to wake up and find yourself on January 1st of the previous year.

★Vulnerable

You’re a reckless teen who has little to no regard for your own safety. Fed up with your act, your guardian angel quits. But little did you know what he was really protecting you from….

★A Mysterious Read

You go to check out book at your local library to find there is a book reserved at the desk for you. The cover is blank so you don’t know the title. Confused and unable to remember whether or not it was you who reserved the book, you take it home and begin to read. To your surprise, the book describes the beginning of your day, right up until you checked the book out. But there is more to read….

★Fish Bait

You are a farm boy who lives near a lake and herds goats and sheep for a living. One day, you decide to fish for your supper. But, to your surprise, you find something much bigger than a fish at the end of your line. You have caught the famed Capricorn.

★Cursed Castle

You are the daughter of a wealthy family who happens to own a castle. You don’t exactly live like a princess like expected. In fact, the castle is simply a tourist attraction and is the means by which your family makes their living. One day, while helping your mom clean the basement of the castle, you see a full suit of armor walk from one end of the hall to another before disappearing around the corner. Confused and amazed, you inform your mother who of course doesn’t believe you, chalking it up to the wild imagination of a child. But you know what you saw. And other weird things begin to happen….

Garnet Heart

The year is 2052, and you are a robotic scientist who has achieved much in your life. Your specialty is developing incredibly intelligent AI, and, for an upcoming Science Event, you decide to design a new, and innovative Robot: The GEM. The GEM design is a humanoid robot design with a chamber in the robot’s chest where you can place an item. You chose a Garnet, and your first GEM robot comes to life. You later find out that the personality of the robot depends on the gem you place in their chest.

Evening Poems: Envy

a rose turned to a daisy,

“I envy the sunflower for its unapologetic presence

and the way it shines bravely

in a world much too fond of understatement.

I wish my petals were a bright as she.”

a sunflower turned to an iris,

“I envy the rose’s delicate beauty

and thorns that ware off bad intentions

and those who only love her for her bloom.

I wish my petals were as rich as she.”

Advice On Making Superhero OC’s

A few days ago, I got together an extensive list of Super Powers to aid in people’s character creation. In a similar vein, I wanted to create a post with a few tips and tricks one might employ when making a gifted vigilante or superhero sort of character.

Though one thing to keep in mind when developing the areas below for your character, that each thing is generally connected to create a cohesive and believable MC. For example, the outfit/armor of your hero may tie into their power and/or their backstory. Or vice versa. All of the elements of a super hero character- the clothes, the powers, the backstory, everything, are generally connected in some way.

The Clothes/Suit

There are a few things to consider when creating your character’ super suit. First, how does it tie into the hero’s identity? Generally, it can tie in a few different ways…

It ties into their powers

It’s design and overall style could harken to the hero’s powers. Like Mr. Lightning bolt man having a lightning bolt on the chest of his suit. This is pretty common with most superheroes though it doesn’t have to be the case.

Another way it can tie into the character’s power can be done by functionality. Think about The Incredibles and how each person’s suit is designed to match their powers. For example, Violet’s suit disappears along with her. In general, the functionality of the armor or suit of your hero should definitely be taken into account, especially where their skills are concerned. We don’t want Inferno Man’s costume going up in flames constantly, now do we?

It ties into their backstory

Sometimes, a character’s outfit can harken back to their roots. Where they came from. Got a hero who was once a pick-pocket living on the streets? Maybe give him some slightly tattered street clothes. This can be done with many characters though generally this outfit is changed out for a new, more suitable (and generally more stylish) super suit later.

It ties into their position with a group or team

This isn’t always the case as there tend to be a lot solo heroes out there, but if you plan on putting your character on a team with other individuals, maybe consider if they have a uniform? Or a symbol of sorts that appears on all of their suits?

The Powers

Figuring out powers for you character can be the most fun part of character creation (and often is the first place I start when make super hero OC’s), BUT sometimes if I’m starting with a backstory, I can get stuck. Generally powers tie into the character’s backstory but this can also be left up to speculation.

Below are a couple things to consider when picking out your character’s power if you haven’t already done so.

A Weakness

Overall, it’s a good idea to give you character a weakness of sort or some clear limits of what they can do once you’ve picked out their power. Every well designed power should come with its own “rules”.

Their superhero name

If they have one, tying it back to their super powers is the common choice. You can get really creative here. Animals or creatures of sort are often used as names. Colors are often employed as well. Or you can just go for an alias for your OC. It’s all up to you.

The Backstory

The backstory, when done well, should cover a few elements. The origins of their powers/skills, their relationship with their support system (and often, how they lost that support system. Backstories generally involve the death or a romantic partner or family member), and what led them to the life they now lead.

The Team

This is an optional element, but deciding whether your hero works solo or with a group is vital to the story. If you do choose to drop your hero into a group, you need to develop the other characters and figure out whether they’re other fighters like your MC or if they’re more of a support crew. You also need to consider whether or not they work under an umbrella organization or if they operate under their own terms.

The Tech

Technology in super hero media and stories tend to be a little more advanced or bizarre than that of the real world. It’s a good idea to flesh out exactly where technology is at in your story and time period as this often plays a role in the storyline of most super hero tales.

The Villain

And finally, we get to the second most important element of the story. There are tons of different avenues you can take with the Villain. You can make him sympathetic, have personal ties with the hero or another “good” character to complicate things, give him all sorts of cool gear…the possibilities are endless. But, in all this fun, don’t forget the MAIN AND IMPORTANT THING TO DO WHEN MAKING A VILLAIN FOR YOUR STORY-

Make it make sense as to why your hero is opposing the villain. Hero development and Villain development are tightly linked as this is where you should start considering MOTIVES. And motives, are often what give SPICE to a hero’s tale. Because these motives can be shockingly different or similar in some cases. But at some point, the villain and hero are going to need to butt heads. And it needs to make sense to the reader as to WHY.

And I think that’ll do it! There’s much more to say on this topic but there’s a brief overview of what I personally find important when developing a Super Hero OC. Good luck on creating your supers!

Evening Poems: Vectors

How many lives exist  

Parallel to me 

Running side by side 

Never to intersect or meet 

But it's not so much the parallel lives 

That occupy my mind 

But ones who intersect but one time 

To meet at one point 

Before going on our merry way  

Never to intersect again 

Two lonely little rays  

An Extensive List of Super Powers

Hello there! Brooke here with a gigantic list of super powers to aid in character creation. Just thought it might be nice to have an organized super power list on hand for future reference. If you noticed I missed anything or have any suggestions, feel free to comment down below!

I have the powers separated into a few main sections- physical powers, nature powers, biological control, knowledge/skills, magic, mind powers, and a miscellaneous category for good measure.

PHYSICAL

Superstrength

Speed

Durability

Agility/reflexes

Healing/regeneration

Enhanced Sight

Infrared Vision 

Microscopic Vision

Night Vision 

Telescopic Vision

Thermal Vision

Cryo Vision

Heat Vision

X-ray Vision

Enhanced Hearing

Enhanced Smelling

Enhanced Touch

Enhanced Taste

Sensing danger

Sensing  types of events (dishonesty, murder, etc.)

The ability to remove senses (like inflicting blindness, etc.)

Longevity/immortality

Look Alternation

Transportation

Climbing/wall-crawling

Swimming/water-breathing

Flight

Teleportation

Exceptional leaping

Phasing/intangibility

SPACE & TIME

Temporal manipulation (like The Matrix)

Time Travel

Prophecy

Time Speed Manipulation

Space Manipulation

Void/Black Hole Manipulation

Duplication

Pocket space (the ability to hold and remove objects so that only the user can retrieve them.)

NATURE

Element Manipulation

Water Manipulation

Ice Manipulation

Earth Manipulation

Fire Manipulation

Air Manipulation

Electricity Manipulation

Light Manipulation

Darkness and/or shadow Manipulation

Gravity Manipulation

Magnetic force Manipulation

Radiation Manipulation

Energy Manipulation

Sound Manipulation

Nature Manipulation

Metal Manipulation

Toxic/Poison Manipulation

SKILLS & KNOWLEDGE

Extensive Science knowledge

Extensive Mechanical  knowledge

Extensive Computer/Electronics knowledge

Extensive Weapons-handling knowledge

Extensive Military knowledge

Extensive Occult/Magical knowledge

Super-intelligence

Resourcefulness

MIND

Telekinesis (moving objects mentally)

Telepathy (reading minds)

Mind-to-mind communication

Mind-control

Possession (total mental control)

Memory manipulation (may include creation/alteration/deletion)

Mentally generated weaponry/objects

Mindblast

Being able to find someone mentally.

Navigation

Forcefields

Psychometry (the ability to learn things about the past or future of an object by touching it)

 BIOLOGICAL CONTROL

Acid/poison

Controlling plants and/or animals

Shapeshifting (animals).

Shapeshifting (people)–mainly useful for disguises/stealth. 

Elasticity

Self-destruction

Self-liquification

Gaseous form

Growth/shrinking

Self-duplication

Invisibility

MAGIC

Luck manipulation (good luck for hero and/or bad luck for enemies)

Illusions

Magic Manipulation

Alchemy

OTHER

Density Control

Absorbing someone else’s powers

Negating someone else’s powers

Evening Poems: Tin Man

These bones feel hollow

The wind blows through my chest

This suit of armor is supposed to protect

But in it, it is hard to rest

The breeze whistles through my helmet

Is it in there, I wonder?

I hid it long ago,

When I had torn it asunder

Neath plates of metal

I hid it away, lest it be torn apart

But I really wonder if its there now,

A tin man, with no heart.